UMK3+ Release date set! Change Log inside (2024)

Rain:
 Rain has been created and is a full featured character! Previously, he existed only as a clone of
Reptile with a unique palette. He is only seen in the attract mode for UMK3, and for about two
seconds of time. Now he exists as a selectable character in the arcade!
 Character bio and ending have been imported from MK Trilogy source code
 Featured in Attract Mode fight sequence as himself now, performing a combo vs Shao Kahn,
where previously it was Reptile with Rain’s palette

 Rain is fully functioning as an AI controlled character, and is seen in towers when Randomizer
option is ON in test menu.
 Portrait appears on new character select screen, and is accessible on original character select
screen – place cursor on Reptile, Press and hold up and start, then press and hold HK while
continuing to press and hold up and start, and hold until Explosion sound.
 Rain Portrait thanks to Jesse Keiper
 Announced on Character Select screen and in 2v2 Entrance with audience “gasp” sound effect
 Win announcement is Shao Kahn’s short laugh sound effect
 Character physical attributes:
o Fighting stance and walking animation the same as Reptile – consistent with MK Trilogy
for N64, and to differentiate him from other male ninja.
o Audio (voice, grunts, etc) same as Reptile – consistent with MK Trilogy
 Custom graphics and palettes created for Rain:
o RAIN life bar – previously in attract mode the life bar was blank with text characters of a
different font overlaid.
o Mind Control Orb Projectile – 4 sprites imported onto graphics ROMs
o P2 palette created for Rain
o P1 and P2 Vs screen palettes created
o Baby palette created
o Small character (subway and scorpion’s layer stage fatal) palette created
 Existing graphics used:
o Lightning strike animation (special move and both fatalities) is reused, custom animation
routine of Nightwolf’s Lightning Strike Fatality
o Arm raise on lightning strike is reused Ermac lift animation, arm lowering in recovery is
custom animation, reverse of raising arm.
o Orb splash on hit/block is custom palette and routine of Sonya’s Ring Toss splash on
hit/block
o Rain drops and flowers on Friendship are reused sprites of Sonya’s Ring Toss splash in a
custom animation, and flowers growing in a custom animation sequence.

 Super Roundhouse:
o Super Roundhouse behaves like MK Trilogy, with some exceptions. Due to the speed
differences in UMK3 and MK Trilogy the following modifications are made:
 Greater cooldown period between super roundhouse and regular roundhouse
reaction. Roundhouse, anti air punch, roundhouse will still trigger another
super roundhouse.
 The trajectory of the super roundhouse is conducive to allowing multiple super
round house moves in a combo. The characters have a slight amount more
“float” in their flight path, as an exact copy from source code makes any hit
after a super roundhouse vs a grounded character nearly impossible to connect.
 The super roundhouse reaction also triggers double damage protection in any
combo it starts or is involved in. This limits most combos involving one or more
super roundhouse kicks to low 40%, however with the right spacing and move
combinations more can be had.

 After the 10 th hit in a combo, the roundhouse will trigger a standard roundhouse
reaction. This is to prevent infinite combos.

o NOTE: Rain’s Roundhouse animation is 1 tick faster than the other male ninja; consistent
with MK Trilogy and the nature of the Super Roundhouse ability.

 Lightning Bolt:
o Input: Back, Back, HP
o Similar cooldown to MK Trilogy, with cooldown requirement on hit or miss/block, in
order to prevent spamming
o Does 9h damage on hit, 3h on block. Triggers damage protection on hit
o Hit limit of 2 – disabled after 3 hits in combo
o Ineffective vs bosses
o Jade is NOT immune when using projectile invincibility
 Mind Control Orb:
o Input: Down, Forward, HP
o Opponent control time slightly decreased from Trilogy due to slower speed of UMK3
arcade, otherwise virtually identical to MK Trilogy.
o Maximum and minimum height limits in place for control
o Sets boundary and will not drag Rain across screen when controlling opponent away
from Rain at full screen.
o If Nightwolf reflects projectile he will gain control of Rain
o If hit with another projectile (trade), Rain will lose control of opponent
o Jade is immune with projectile invincibility
o Works versus Shao Kahn
o If CPU Rain, Nightwolf (reflect) or Motaro (reflect) gain control of human player, they
will drag him up and across the screen to them.
o Triggers damage protection on hit
o Does 14h damage on hit, 3h on block
o Hit limit of 3 – disabled after 4 hits
 Kombos:
o HK, HK, LK, HK, Back + HK 25% damage, sends opponent into super roundhouse reaction
o HK, HK, LP, HP 23% damage, – knocks opponent back full screen
o HP, HP, LP, HP 22% damage, knocks opponent back full screen
 Finishers:
o Lightning Storm: Down, Down, Back, Forward, HK from Outside Sweep Range
o Roundhouse Decap: Forward, Forward, Down, HP (close)
 Replaces Trilogy Cheese “Upside Down Uppercut”
o Brutality: HP, HP, BL, LK, HK. BL, LK, HK, BL, HP, LP
o Babality: Forward, Back (Pause), Back, HP
o Friendship: Down, Forward, Forward, Forward, LP Outside of sweep range
o Stage: Forward, Down, Forward, LP

Human Smoke:

 Human Smoke given a second Fatality!
o Smoke Out: Input Forward, Forward, Back, Run from Outside Sweep Distance
o Similar to but replaces Trilogy Cheese Smoke Stretch fatality

Classic Sub Zero:
 Ice Spike Fatality Created!
o Input – Down, Forward, Forward, Forward, HP next to opponent
o NOTE: Will not work if opponent is near corner
o Ice Spike sprites imported into graphics ROMs – Thanks Jens Boffin
o Similar to Trilogy fatal, with a nice twist at the end
 Classic Sub Zero Friendship restored!
o Sprites existed in ROM
o Animation routine created
o Palette created for stalk of jack in the box
o Input – Down, Back, Back, Forward inside sweep distance

Ermac:
 Ermac Friendship created!
o All sprites existing
o Custom animation for Ermac and victim created
o Input – Forward, Forward, Forward, HP outside sweep range
 Ermac Animality restored!
o Sprites existed in ROM
o Animation routine created
o Input – Back, Back, Forward, Forward, LK up close

2v2 Tag Kombat
 2 versus 2 TAG kombat has been implemented!
 Selectable from UMK3+ options in Test Menu (see below)
 Use start button to tag a character in!
o Push direction corresponding to side of screen you want character to enter along with
start to have the character tag in from that side.

 Tag requirements:
o Cool down time between tags is approximately 5 seconds
o May not tag if you are being damaged

New Character Select Screen Option:

 New character select screen option available! See test menu section on how to enable
 Rearranged portraits with fighter Vs screen poses instead of fighters themselves
 Usable in Arcade mode, 1v1 or 2v2
o 2v2 Tag AND not tag will not allow twin characters on one side using this select screen.
o Tournament Kombat will force classic character select screen
 No random select implemented, will be for Beta 2.

New Kombat Kodes:
 New Kombat Kodes have been created!
o 123 – 123: Life Bars Like A Boss!
 Gives both players Boss life bar
 Hits and kombos inflict roughly 2/3 normal damage
 Will only take chip damage first hit of auto combo
o 123 – 100: P1 Life Bar Like A Boss!
 Same as above, P1 only
o 100 – 123: P2 Life Bar Like A Boss!
 Same as above, P2 only
o ??? - ???: Kombat Zone: Het Suswerd II
o 033 – 330: Kombat Zone: Hidden Portal (MK3 Portal)
o 777 – 777: Run Disabled
 Run Meter will remain at 0 during match
o 123 – 321: “NNROTN DEUTOEAMITI” Block Jabs Disabled
 Anagram of “Tournament Edition”
 Flurry of jabs will stop when block button is pressed
o 222 – 888: Kombat Zone: The Bank
o ??? - ???: Super Uppercuts!
 Literally knock the soul out of your opponent
 Sends your opponent very high in the air!
o ??? - ???: Super Fast Uppercuts!
 A combination of Fast Uppercut Recovery and Super Uppercuts
o ??? - ???: Kolorful Kombat
 Like Paintball Mode, but for blood!
 Hint: ABYstus is Key!!
Single Player Kombat Kodes
 Single Player Kombat Kodes have been added!
 Kombat Kodes are a combination of button and/or directional inputs, input by the player prior
to each match starting in arcade mode.
 To activate, perform the correct inputs before the match starts. The best way to do this is to
have the inputs pressed (they are all press and hold button and/or direction) during the ladder
transition and continue to hold until round announcement.

 A confirmation of kombat kode success will be indicated by kombat kode being displayed at
bottom of screen at round start.
 Single Player Kombat Kodes:
o Kolorful Kombat
o Super Uppercuts
o Super Fast Uppercuts
o Run Disabled (Does NOT affect CPU!!)
o Block Jabs Disabled
o Dark Kombat
o Silent Kombat
o Throwing Encouraged
o Revision ID
o P1 Half Power
o P2 Half Power
o P1 Quarter Power
o P2 Quarter Power
o Sans Power
o P1 Life bar Like a Boss
o P2 Life bar Like a Boss
o Life bars Like a Boss
o Fast Uppercut Recovery
o Throwing Disabled
o Blocking Disabled
o Unlimited Run
 Notes:
o Some Single Player Kombat Kodes are disabled versus bosses.
o Don’t Cheat. You will receive your just deserts.

Arcade Tower Options:
 Options enabled by turning Randomizer ON in Test Menu
 Randomizer Option makes all 4 towers random at choose your destiny screen, where default
action is to pull from several arrays of static tower opponents. Greatly increases replay value!!
o Endurance matches in each tower will match your fighter’s storyline, giving a relevant
storyline fight.

 Pressing start before selecting the tower of your choice will create an Endurance Tower.
o All opponents besides bosses will change to endurance battles.
o Tower text will change from its current setting to “Endurance”
o Kahn’s taunt for your tower selection will be different
o Difficulty setting will determine possibility of 3 person endurance matches to be
incorporated during the arcade mode run up towers.

MK3 Storyboards:
 MK3 Storyboards have been ported from MK3’s attract mode!
 Amazingly brings stunning artwork back to UMK3 that was sorely missing.
 This is selectable in UMK3+ options in Test Menu
 MK3 Storyboards, when selected, will show MK3 storyboards with graphics as well as character
bios.
o The MK3 storyboards effectively replace the multiple, quick scene transition action
fights with UMK3 attract mode music.
o Characters still fight as they did previously with a Vs screen prior
o Character bios continue to be shown
o Best winning streaks screen continues to be shown.

Ending Kredits:
 Simple addition of UMK3+ Kredits at the end of Kredit Roll.
o Calls out Plus Team members, Play testers and promoters, Kontributor Kredits, and
Special thanks.
o A HUGE THANK YOU!!! To all our Kontributors and Supporters! We could not do this
without you.

UMK3+ Test Menu Options:
 Accessed through Test Menu, and selecting UMK3+ Settings
 Randomizer: Randomizes Arcade Mode Tower opponents
o Enables ability to press start and change to endurance tower
o Endurance battles prior to bosses will be story line relevant
 Attract Mode: Original and Improved
o Original is UMK3 style attract mode.
o Improved is MK3 style, with MK3 storyboards.
 Game Continuation: On and Off
o Off: Ability to change game mode between matches
o On: Game mode stays between matches (1v1, 2v2)
 Tags in 2 on 2 Kombat
o Off: 2v2 gameplay as standard in UMK3
o On: Tag team kombat enabled
 NOTE: Work In Progress!

 Fighter Select Screen:
o Original: Original Fighter Select Screen
o Improved: New Fighter Select Screen
 NOTE: Tournament Kombat will force original select screen regardless of this
setting.
 Stage Rotation Order:

o Original: Standard stage rotation as described earlier in change log
o Expanded: Stages in mostly linear order, only changing to prevent possible stage loops:
Subway, Streets, The Bank, Rooftop, Sound Chamber, Balcony, Bridge, Bell Tower,
Temple, Graveyard, Pit 3, Water Front, Scorpion’s Lair, Kahn’s Kave, Jade’s Desert, Het
Suswerd II, Scislac Busorez, Hidden Portal, Noob’s Dorfen
o Random: You will fight on a random stage each fight
 Coin Up Stage:
o Option to customize Coin Up stage to your liking.
 1.2 Select Mode Of Kombat screen has been replaced.
 “Off” will default to Kahn’s Kave.

 About UMK3+
o Details about UMK3+ including creators, build date, and build name.
o Selecting with input returns to main menu

Easter Eggs:
 Yep.
 Over 20! Find and post to forum at MortalKombatPlus.com

UMK3+ Release date set!  Change Log inside (2024)
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